cleaning up color palette implementation #15
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This enhances the Color Palette Implementation.
It is now a global autoload that is available in the editor and provides the generated textures as global shader variables.
Note that this has to be a tool if I don't want to mage a bunch of annoying workarounds every time I am creating a shader with this palette system.
32d53220dfto963fe16bfd@laurin there's numerous errors on project startup and the main menu is broken. please fix before merge
update: main menu is broken because ScreenManager in the globals list is the gd file, not tscn
Please fix this
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